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Display.setlocation crashes program java lwjgl
Display.setlocation crashes program java lwjgl













display.setlocation crashes program java lwjgl
  1. DISPLAY.SETLOCATION CRASHES PROGRAM JAVA LWJGL CODE
  2. DISPLAY.SETLOCATION CRASHES PROGRAM JAVA LWJGL WINDOWS

This is the code you need to call, to render the VBO. GlBufferData(GL_ARRAY_BUFFER, color_data, GL_STATIC_DRAW) GlBindBuffer(GL_ARRAY_BUFFER, vbo_color_handle) GlBufferData(GL_ARRAY_BUFFER, vertex_data, GL_STATIC_DRAW) GlBindBuffer(GL_ARRAY_BUFFER, vbo_vertex_handle) See problematic frame for where to report the bug.ĭtDisplayMode(new DisplayMode(WIDTH, HEIGHT)) įloatBuffer firstVertexData = BufferUtils.createFloatBuffer(button.length) įloatBuffer unselColorData = BufferUtils.createFloatBuffer(colorSize) //The color that will be set when the menu is launched The crash happened outside the Java Virtual Machine in native code. If you would like to submit a bug report, please visit: Minidumps are not enabled by default on client versions of WindowsĪn error report file with more information is saved as:Ĭ:\Users\UserNameHere\Desktop\Java\workspace\LWJGL Tutorials\hs_err_pid5708.log Java VM: Java HotSpot(TM) 64-Bit Server VM (23.21-b01 mixed mode windows-amd64 compressed oops)Ĭ DrvPresentBuffers+0x1cb680įailed to write core dump. I made a small program(really just a test) that creates a button and when you hover over the button, it changes colors, but whenever I launch it, the program crashes with this error message: A fatal error has been detected by the Java Runtime Environment:ĮXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006875c490, pid=5708, tid=7148 Libc++abi.dylib: terminating with uncaught exception of type NSExceptionĪ window also pops up that says, "java quit unexpectedly while using the libglfw.dylib plug-in.I currently have been learning Vertex Arrays and VBO's b/c I currently learned it's better/faster than 'immediate' rendering(like using glBegin), even though that's much easier.

display.setlocation crashes program java lwjgl

13:18:38.478 java *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+ is only safe to invoke on the main thread.'

display.setlocation crashes program java lwjgl

13:18:38.477 java + is only safe to invoke on the main thread.ĥ AppKit 0x00007fff96ecbc41 - + 928 13:18:38.477 java An uncaught exception was raised 13:18:38.477 java *** Assertion failure in +, /SourceCache/Foundation/Foundation-1154/Misc.subproj/NSUndoManager.m:340 When I run it on my mac, it gives me this error: 13:18:38.475 java *** Assertion failure in +, /SourceCache/Foundation/Foundation-1154/Misc.subproj/NSUndoManager.m:340 Here is the line for creating a window that I used where width and height are defined in the properties: window = glfwCreateWindow(width, height, "Flappy Bird", NULL, NULL) I copied his code for opening up a window character for character and the program crashed instantly giving me a very long and weird error that probably has something to do with pointers (I don't actually know). And try to use MemoryUtil.NULL instead of standard null in your glfwCreateWindow call.

display.setlocation crashes program java lwjgl

DISPLAY.SETLOCATION CRASHES PROGRAM JAVA LWJGL WINDOWS

I was following a tutorial that was made on windows and I'm using a mac. if you are using LWJGL 3 I recommend you to follow Oskar's video tutorial for setting your project and display. I am attempting to make a simple game in Java / LWJGL.















Display.setlocation crashes program java lwjgl